use freya_engine::prelude::RuntimeEffect;
use std::collections::HashMap;
#[derive(Default)]
pub struct UniformsBuilder {
uniforms: HashMap<String, UniformValue>,
}
pub enum UniformValue {
Float(f32),
#[allow(dead_code)]
FloatVec(Vec<f32>),
}
impl UniformsBuilder {
pub fn set(&mut self, name: &str, value: UniformValue) {
self.uniforms.insert(name.to_string(), value);
}
pub fn build(&self, shader: &RuntimeEffect) -> Vec<u8> {
let mut values = Vec::new();
for uniform in shader.uniforms().iter() {
let value = self.uniforms.get(uniform.name()).unwrap();
match &value {
UniformValue::Float(f) => {
values.extend(f.to_le_bytes());
}
UniformValue::FloatVec(f) => {
for n in f {
values.extend(n.to_le_bytes());
}
}
}
}
values
}
}
pub struct Image {}